

It wasn't that troublesome to implement these changes." Weapons WeaponĪ sawed-off shotgun that is exclusive only to her in the Separate Ways assignment. ĭespite the degree of innovation described above, Resident Evil 4 producer Hiroyuki Kobayashi said, "We're basically using the same weapon engines. More firepower means that the player has a better grasp on the game situation, and the versatility of the arsenal lets them chose the best way to overcome their opponents. Increasing the weapon diversity is not just good because it is fun and because it increases the game depth, but because weapons are very much correlated with freedom. Adding a "merchant" enables Capcom to propose almost 20 weapons in the main game, which can be upgraded approximately 10 times each. In action games, it’s logical that vanquishing an enemy has a payoff - orbs in Onimusha or DMC, points in Dino Crisis 2 - that can later be exchanged with greater abilities. This is solved through the merchant trick. While this is ok to design this for 4 weapons, it gets complicated for 20+ weapons and hundreds of power-ups. In previous games, getting the shotgun or the magnum was an accomplishment, which usually required puzzles to be solved. Why wasn’t it done before? It’s difficult to place individual weapons items in levels without a justification.

So, one should add as many weapons as possible in RE-type games. This is quite different from melee weapons: adding a new sword in a DMC-like game requires a whole new set of complex animations that answer the questions - how will the player use the sword and how will monsters react when hit with the sword?, special effects, etc. Then again, firearms are rather cheap to add into the game: in terms of code, two shotguns will basically work the same, even if one hurts more than the other, and they’re not terribly different from a handgun. Players love accumulating weapons and increase their firepower in every possible way. The makers of Resident Evil 4 worked on various innovations associated with the use and inventory of weapons in Resident Evil 4 compared to earlier games in the series. Salvador can be seeing wielding the Chainsaw in the background.
#Resident evil 4 wiki striker Patch#
I'm still going to finish up the guns eventually and release the patch as "finished." It's 99% done as is though.The GameCube box art for Resident Evil 4: Dr.
#Resident evil 4 wiki striker mod#
If anyone wants to mod the game yourself, you should find a reskin mod for the PC version, convert the TGA files to PNG, rename them to the dumped equivalent in Dolphin, and flip the image vertically. I have no desire to retexture the entire game, just Leon's different costumes and the guns. If anyone wants to pick up where I left off, that'd be great. In fact, the game seems to run SMOOTHER with the hi rez textures (presumably cause it would eliminate decoding them, but IDK for sure). As a side note, running these hi rez textures has no issues with performance for me. I also touched up the handgun texture by fixing the white blotch on the side. Also wanted to show off Leon's RPD costume. Here's some new screens: As I mentioned before, I got a hi rez texture for Leon's hair working (had problems with transparency). It's VERY easy to tell in those screens how much better Leon and his handgun look in those pictures. 1 pic is standard rez and 2 pic is hi rez and so forth for the rest.
